In Danger at Dunwater one of these malenti might have infiltrated the lizardfolk lair appearing as an ambassador of the sea elves. Error: No match for email address or password. But, much like its predecessor, the Sinister Secret of Saltmarsh, there’s much more going on than meets the eye. Thank you for your effort to change the billing method! It consisted of a 30 page booklet and cover folder with maps. :). Thanks! Both download and print editions of such books should be high quality. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. Why is that? How can I recover my download links? In this case, the adventurers are investigating a band of Lizardfolk who have been negotiating secret smuggling deals to amass arms and armor. If you're interested in the Dungeondraft source files, you can have them if you tip $5 USD or more when downloading the files. As we said, there’s more going on here than meets the eye–which is what makes this whole series great. Hi! Which they might accept, and there are consequences for it both positive and negative–but that’s what makes this series so great. Hehe. Danger at Dunwater Map by Franz Warm Inside these files you'll find the huge map for the lizardfolk colony presented at the adventure Dunger at Dunwater, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh. Right click the imported image and go to Advanced > Set Dimensions. Thank you very much for your support! There’s a chance for the heroes to feel heroic, for their actions and decisions to drive the adventure. 100+ new custom assets were made to make this map unique! They fully adhere to the rules set forth in the Community Content Agreement of the DMsGuild. Probably all you need to do is to type in your e-mail and click "Resend my Download Links". These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Danger at Dunwater is the second in a three part adventure, and it’s one of the best D&D modules you’ve never played. At least they are if the adventurers discovered what was happening in the first adventure. The CCA states that adventure conversions must be: "A streamlined, bare-bones conversion guide for someone who already owns the classic adventure — i.e., encounter-by-encounter conversion notes with any 5E stats needed, leaving out all other content.". Some rare sahuagins appear indistinguishable from sea elves. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. Google Drive. It’s a simple formula: players investigate a thing, discover new information, make a new decision, but it is executed so well. Every time I donate with Paypal got some issues but now is ALL GOOD! Q: Will you make all the maps for this campaign? Danger at Dunwater is packed with cool opportunities like this. These products were created by scanning an original printed edition. And yes, I want to release more maps, but sometimes personal life gets in the way :P. Another great work from my favorite creator. Today we’re going through Danger at Dunwater, which hides so many gems in an underrated little module. The second part of the Saltmarsh series, this module will see a group of characters head out in search of a band of lizardmen who seem to be threatening the town of Saltmarsh. In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. But it’s a very interesting look at one way to build an alliance in your games, especially between creatures that have previously been hostile. We’re going to tread into spoiler territory, and though this module is older than I am, an updated version is about to come out, so if you want the freshest experience so consider yourself warned. Thank you very much! Most newer books are in the original electronic format. And that’s just one part of this adventure. D&D: Danger At Dunwater – Module Retrospective. While the lizardfolk have not allied with the sea elves, it is possible they would harbor a sea elf ambassador regardless. From the chamber of the lizard minister, which is full of books on politics, negotiation, and the like, to the banquet hall and hatchery–you get a definite sense of the personality of this clan of lizardfolk. It’s a toolbox for putting together your story, and sure there might be some rails involved, but you get to decide where they’re pointing. Or how about a rolling fight with 25 Bullywugs that’s just good clean fun. awesome! Maps of the Mad Mage (Dotmm)