I know Vorinclex is proud of his strength, but this is an overly comical way of showing it on an extremely serious character. Ads by Fandom. If a card does say this, then Seedborn Muse can untap it. MYM11 FA is an idiot and thinks this knockback will never practically KO anyone, when actually diagonally downward knockback is the best kind of knockback in the game and I’m pretty sure even from the center of the stage this will KO earlier than said due to how hard it will be to recover from that position. Any lands tapped after Vorinclex died would untap in the next untap step. By: forwardarrow on December 10, 2017 at 2:15 am. I recommend keeping your arms and hands checked at all times during our time here in the island. That being said Vorinclex is definitely one of greens great creatures that fuels massive Genesis Waves or other such shenanigens. He’ll probably be dying earlier than most Smash heavyweights from any direct hit to the mouth, especially with his rather awkward recovery(though I don’t think it’s as awful as I intended it to be). Many deck that I've seen that use him, use him in decks with lots of recursion. The problem with a lot of heavyweight sets at the time was that they weren’t really using much of their physical strength, largely just relying on being bulky while doing setup. If you can ramp into him, do it. The Up Smash doesn’t even And I’m not really sure what this is supposed to imply for Vorinclex in the air at all, the moveset never says and that is some very critical information its missing. But that of course, doesn’t mean its not garbage. Wtf actually happens. Can Amber Prison prevent multiple permanents from untapping? Down Tilt is its own can of worms, and is possibly the worst standard. I have Vorinclex out, he is killed, and then on my turn I get out Vorinclex again, would his lands untap? Usually, outside of their interactions this set actually has visuals that I like, with Vorinclex just tearing the stage to pieces in his rampage, leaving disgusting oil in his wake and having primal and powerful attacks that are as strong as they look. Vorinclex, does my opponents land untap if they were tapped before i summoned him? rev 2020.11.24.38066, The best answers are voted up and rise to the top, Board & Card Games Stack Exchange works best with JavaScript enabled, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company, Learn more about hiring developers or posting ads with us. Its also worth mentioning that Vorinclex can push the mountain back into the massive hole he left to return the stage to flatness as the mountain collapses back into it. If I have Vorinclex in play and my opponent then on his turn taps his mana to kill him, do his lands untap on his turn? Can triggered effects occur even though a creature has summmoning sickness? Being such a big monster, there are parts of him the opponent can go after and mostly avoid his hitboxes as they rack up damage on him, and Jab is one of his few ways to deal with foes who sneak below his arms. This is also, for no explainable reason, the only way to actually end the effects of Side Special, a hilariously impractical pummel KO. The mythic rarity serves to protect the price of rares that due to record printings are extremely lower than what they were during say, Ravnica block. So for all of you who want to pitch in, which of the following sets should I look at next: Death(MYM11 Winner by Smash Daddy), Manfred Von Karma(5th Place MYM12 by MasterWarlord), Lucio Fulci(Cult Hit MYM11 Set by Rool), Ramses(The Meme in Gauze by Kholdstare), or Dark Bowser(MYM8 Winner by MasterWarlord)? For whatever reason he has weird unorthodox jumps just for the sake of making his recovery garbage but allowing him to go high into the air anyway, and check out that size. Vorinclex’s main downside is his abominable recovery. Later in the game, he's another mana doubler that can beat, which is also pretty useful. thats what i thought, thanks Stephen, you tend to answer most of my magic questions lol. Does Vorinclex help its controller or its owner? Also it spikes foes who are in the air, so god have mercy on the foe trying to deal with Vorinclex near the ledge. But some other abilities are not written this way and can still prevent a card from untapping.". Vorinclex’s Up Smash is downright ridiculous. Also I figured I would mention that Vorinclex just becomes a hitbox while dashing down the side of slopes, which is a pretty weird property to give a smash character in general just because he’s big, and for some reason I felt the need to edit in a specific instance of it ignoring a tacky effect in a bad Hyper Ridley moveset. dude, you need to find better forests, 28 cmc is utterly ridiculous. Even in the context presented, the sheer power and speed this move has is pretty ludicrous and its probably not even that hard to actually abuse it in the context of the hills. Because honestly, most of the good was already mentioned at the start when I talked about the “dream” this set tries to accomplish, and most of that dream aspect is obviously visible in the move’s functions. © 2020 MagicFind, Inc. All rights reserved. I was the first to lose in a commander game, does Vorinclex ability still happen? Is it possible for a vertebrate creature to have a ribcage/chest mouth? Also the oil onstage causes foes to automatically trip if they dash over it, and the set just dismisses this as completely irrelevant when its actually a relatively big deal. By using our site, you acknowledge that you have read and understand our Cookie Policy, Privacy Policy, and our Terms of Service. Vorinclex was splitting mountains with Forward Aerial and now this even more powerful slam does nothing more than causing earthshaking, which does not even have listed damage. Press question mark to learn the rest of the keyboard shortcuts. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. The Verbs of Smash Bros. – Beyond the Inputs, Moveset as Metaphor – Bound by Blade, Separate by Spirit. I want to see Death myself, then Dark Bowser. This is supposed to be okay because Vorinclex is big so its not often you’ll be above him, but I’m pretty sure that’s not actually how that works and with stuff like Down Tilt the foe will end up above you plenty. How does Vorinclex's second ability work at the time of his death? They will not untap in Player B's next untap step. Well I like to think it’s better than Fright Knight, but that bar is so low a centipede could clear it. There was some of that in the past too, like Cairne’s stomp being a decent damage-racker while he makes his pits, but Vorinclex made another step in what was… almost the right direction by saying that trapping foes in a pit wasn’t a very fun playstyle. I like to think the set was somewhat influential on later terraformers that became less focused around using their terraforming to put the foe in a box, like Koala Kong later which while a very bad set nowadays also was more interested in using his stage-shaping prowess to enhance his aggression than just to trap opponents. Down Special forces Vorinclex into a state where he’s permanently dashing, but “it’s okay because he has 5 dash attacks”. It is a small hitbox that’s hard to hit with and on his weakspot, but these kinds of numbers are a trend in this set, and they’re not always on small, impractical parts of his massive form. So wording issue here. When Vorinclex died, it didn't undo that effect. Welcome to the Dead Island! I am petitioning for the removal of people who whine about mythic rarity. The appeal of creating power characters whose intrigue comes from actually landing their incredibly impressive strength does carry over to the modern era, and there are a lot of great sets that pull it off where Vorinclex failed. This site works best with JavaScript enabled. Turn 1 [[Vorinclex, Voice of Hunger]] 8 total mana, 3 single colored ... Exhume/dance of the dead/animate dead. Plus I kind of like the visual of Vorinclex just smashing himself against the stage, a lot of these moves are kind of visually satisfying if you ignore the kind of nonsense interactions they have. For the record, his Forward Dash can only be used in this context, since that would be impossible to input otherwise. Oh yeah and on the underside of the stage for half a second of lag you get an attack that deals 30%-38% and knockback that KOs at 50%-15% right above, you a massive shockwave that hits 1.5-4 Bowser widths worth of thin stage with an earthquake that is still moderately powerful, and causes mass flinching hits along all the mountains in range regardless of how thick the stage is.