Watch out, however, because right nearby, there is an army of 13 units. Press question mark to learn the rest of the keyboard shortcuts. He's a blind ratfolk who wields a flail and the horrific magics of decay and plague, along with the magic of the foul book known as the liber bubonicus. Yes-yes. You get the option of quite a few pestilence themed spells to pick from, leech HP from things you kill and you can also pick up Cloak of Flies to deal constant poison damage to anything around you. It nets you stuff like Blight and Cloudkill at higher levels, medium armor and mace (if not flail) proficiencies, and Touch of Death as your channel divinity. It is led by Lord Skrolk and can be found in the southern parts of Lustria. Finally, you get to some neat RP opportunities with the Horned Rat's somewhat one-sided relationship with the Skaven. hexblade warlock reskinned to be all plague based or spore druid. Lord Skrolk, is one of the most legendary disciples of decay within Clan Pestilen and one of the 9 legendary Plaguelords. Lord Skrolk, is one of the most legendary disciples of decay within Clan Pestilen and one of the 9 legendary Plaguelords. Lord Skrolk - Lord Skrolk, Plaguelord of Clan Pestilens, is one of the most legendary disciples of corruption and decay in the world. He has a lot of damage to make up for his hideousness. He's a blind ratfolk who wields a flail and the horrific magics of decay and plague, along with the magic of the foul book known as the liber bubonicus. Lord Skrolk is the Skaven lord that specializes in magic damage. Settlements with the pastures resource are extremely useful to the Skaven, as they provide the option to construct buildings that provide food per turn. That Lord Skrolk walks the world is an affront to nature and a sign of the power of the Great Horned Rat. Comment by Thottbot We had 32 people and wiped at about 76%. The faction is playable in multiplayer and campaign. Skrolk (You can replace him with any plague lord) 3x Plagueclaw Catapults 3x Warp Lightning Cannons 4x Rat Ogres 2x Gutter Runners 2x Doom wheels The rest Censor bearers My basic tactic was to destroy them with the Artillery and finish them off with the rest. Clan Pestilens is a playable subfaction of Skaven introduced in Total War: Warhammer II. The slurry of pestilence in their veins makes plague monks' flesh famously resilient, that's your Integrated Protection and +2 Con right there. Also considering a circle of the land (swamp) druid, with all the juicy pestilence-related spells that brings. Flavor checks out with the Great Horned Rat as well. Rather than weakening with age, he is possessed of a diabolic vitality that belies the years and the h… That Lord Skrolk walks the world is … I've been playing a lot of Warhammer total war, and I love Lord Skrolk, legendary lord of the skaven Clan Pestilens. There's a lot of reasons to pick Skrolk, though, like the fact that plague buildings cost half as much to build or that the Pestilent Scheme rite is reduced in cost by a whopping 75%! How would you build the Plaguelord using reskinned official or UA material? He's a blind ratfolk who wields a flail and the horrific magics of decay and plague, along with the magic of the foul book known as the liber bubonicus. Sounds like a blade pact warlock to me. Be sure to use your early game food advantage to help you get high level settlements fast. LORD SKROLK. Skrolk is ancient, having … I've been playing a lot of Warhammer total war, and I love Lord Skrolk, legendary lord of the skaven Clan Pestilens. I've been playing a lot of Warhammer total war, and I love Lord Skrolk, legendary lord of the skaven Clan Pestilens. Fiend Warlock works quite well. 1) Summon build for Skrolky 2) Always build walls in all settlements (Skaven get income for it too!) But I'm interested to see whether anyone has any other ideas for how to create him, or any items that could help encapsulate the idea of the Plaguelord. I'm considering interesting character concepts for a one-shot dungeon crawl. Lord Skrolk occasionally carries plague scriptures with him, and on occasion will bear one of the sacred volumes of the Liber Bubonicus, the toxic tome of ultimate disease. Their nearest settlement - Subatuun - has Pastures, so you can produce food. Also, it lends itself to playing in a role very similar to how you might use Skrolk in TWWH2. That Lord Skrolk walks the world is an affront to nature and a sign of the power of the Great Horned Rat. Additionally, Skrolk is actually a competent melee fighter besides just casting spells, and his skills let you increase his combat prowess even further. You can throw the +1 in whichever main stat you end up going with, and Warforged have immunity to disease and resistance to poison. How would you build the Plaguelord using reskinned official or UA material? and build something different 4) Make money via diplomacy 5) Sack settlements for bonus funding and take settle them a … It's not perfect, but it's almost certainly the best approximation 5e has to offer. The non-sleeping/drinking/eating/breathing stuff might be a little weird to explain, but I guess it's a blessing of the Great Horned One. Skrolk starts the game with one city - Oyxl. 3) Once you have fully grown you can destroy the Nests? How would you build the Plaguelord using reskinned official or UA material? Wargear. When playing as Lord Skrolk, he starts next to Subatuun in the Lost Valley – try to capture this as soon as possible and construct the Putrid Rice Bog, which provides 2 … Also Toll the dead sounds like a perfect spell as the skaven do love their bells, Spore druid might be what you're looking for. I suggest treaty-pact of no-fight while you consider this one's question. Edit: For the race, I'm thinking reflavoring a Warforged. Man, I find it so boring that almost every "how would I build this character concept" post includes hexblades... Not having a go at you for suggesting it btw, New comments cannot be posted and votes cannot be cast, aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. SKrolk's ability to summon many more assets to the battle, as well as ANNIHLATE enemy lords and ladies in combat is absolutely disgusting. I'm thinking of a goblin, for the "scurry away"-like ability of disengaging as a bonus action. That Lord Skrolk walks the world is an affront to nature and a sign of the power of the Great Horned Rat. I'm not too familiar with Warhammer in particular, but they get access to a lot of dark themed magics to corrupt as well as a decent variety of teleportation options for scurry. Skrolk is a better melee lord than queek, queek is a dualist but loses to all other lords lol... hes a pretty bad lord overall, skrolk is like a super charged plaguebearer, if skilled for melee he does plenty of damage and survives well when using debuff spells and such. Surprised no one has mentioned death cleric. Rod of Corruption - The Rod of Corruption is a mighty staff with a large flail at the end. Very flavorful stuff. We're a regular MC going guild, and it's gunna take a while to get the mats back, but he was very difficult, attack spits out to about 10 poeple, about 1100 damage to each and a Poison Dot, pallys were de-poisoning, but it was still hard, adds all over the place were respawning aswell, so it wasnt easy at all. Plants wither and die where Skrolk treads and the very air about him seems to congeal and darken, as if stained by his baleful presence. Plants wither and die where Skrolk treads and the very air about him seems to congeal and darken, as if stained by his baleful presence. Your first enemy is a faction of Lizardmen - Guardians of the South. You're a backline caster slinging disease at the man-things and buffing the allies you half-care about, but you can get up close and personal if need be. Skrolk is ancient, having existed many spans of even the most long-lived of his foul kind. Lord Sneek ensures that this is the case - as long as no one knows the location of his chief assassin no one can feel safe.