The hammer regains 1d4 + 1 expended charges daily at dawn. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Weapon (any sword that deals slashing damage), legendary (requires attunement). While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You gain proficiency in light hammers, mauls, and warhammers, if you do not have it already. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them. The sword uses your attack roll and ability score modifier to damage rolls. Weapon (scimitar), very rare (requires attunement). In addition, while you hold the sword, you have resistance to fire damage. Removing the shield fails to end the curse on you. Rarity Character Level Bonus Value; Common: 1st or higher-50-100 gp: Uncommon: 1st or higher-101-500 gp: Rare: 5th or higher +1: 501 -5,000 gp: Very rare: 11th or higher By continuing to use our site, you consent to our use of cookies. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. This magic weapon has 3 charges. The hammer also has 5 charges. Weapon (any ammunition), uncommon (+1), rare (+2), or very rare (+3). Terms of Service and Privacy Policy Update. 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. In the meantime, the javelin can still be used as a magic weapon. Armor (plate), rare (requires attunement). The sword loses this property if it has no charges. Additionally, you gain the following benefits: https://www.dandwiki.com/w/index.php?title=Hammer_Thrower_(5e_Feat)&oldid=1178341. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use a bonus action to toss this magic sword into the air and speak the command word. The bonus is determined by the weapon’s rarity. You gain a +2 bonus to attack and damage rolls made with this magic weapon. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them. | GumshoeSRD The bonus is determined by the rarity of the ammunition. When the sword has no charges remaining, it loses this property. While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons. When used in melee, a throwing hammer counts as an improvised weapon functioning the same as a light hammer. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance). They are designed for single powerful hits, not quick combos. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. | Swords and Wizardry SRD You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. Let's say for every turn he readies the halfling he can throw it an additional 25 feet for a maximum of 75 feet? The creature dies if it can’t survive without the lost head. Then roll another d20. If you roll a 20, you lop off one of the target’s limbs, with the effect of such loss determined by the GM. Armor (shield), uncommon (+1), rare (+2), or very rare (+3). This site may earn affiliate commissions from the links on this page. Luck: If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. The illusory appearance lasts until you use this property again or remove the armor. The mace regains 1d3 expended charges daily at dawn. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. Your email address will not be published. By continuing to use our site, you consent to our use of cookies. Once this special action is used, it can’t be used again until the next dawn. The javelin’s property can’t be used again until the next dawn. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. While attuned to it, you can expend 1 charge and make a ranged weapon Attack with the Hammer, hurling it as if it had the Thrown property with a normal range of 20 feet and a long range of 60 feet. If the Attack hits, the Hammer unleashes a Thunderclap audible out … Aegis of Empires 5: Race for Shataakh-Uulm (5E), Aegis of Empires 4: Legend of the Burning Star (5E). While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. When you hit a creature with a ranged weapon attack using a maul or a warhammer, you can use a bonus action to force the creature to make a Constitution saving throw. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. Weapon (any sword), legendary (requires attunement by a paladin). You have resistance to nonmagical damage while you wear this armor. Weapon (warhammer), very rare (requires attunement by a dwarf). When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. Some fancy designs include a spiked top or a tail fluke. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. I'd rule that maybe the goliath needs to spin around like he's doing a hammer throw, which would take some extra turns.